Remigration Airways

Run the departures wing. From 1990 to now.

A satirical management sim. You are the new operations manager of D‑Wing at Heathfield International Airport. Build the wing desk by desk, keep the queues moving and rule on the cases your team cannot settle.

In development for Windows PC

Read on

Private Office of the Minister for Border Control

Ref. BC/90/0001January 1990

Your appointment at Heathfield D‑Wing

Dear Manager,

Congratulations on your appointment as Operations Manager of Heathfield International Airport's D‑Wing Enforcement and Remigration Processing Centre.

Your department's target for this financial year is 3,200 processed cases at an accuracy rate of 90 per cent, with no late departures.

A budget of £40,000 has been allocated. Staffing, equipment and any infrastructure improvements are to be met from that allocation.

Brenda has been with the department since 1961, she knows the rules better than the people who write them.

Good luck, the fate of the country is in your hands.

Yours sincerely,
M. Prentice MP
Minister for Border Control

How it plays

Staff the desks. Clear the queue. Answer for it.

The whole game plays out on an office computer with the airport running live as its wallpaper. Each month is a working week of five shifts, from six in the morning to ten at night.

  1. Read the board

    Arrivals come in waves on a timetable, from the 07:30 coach to the 19:30 late coach. The board on the back wall shows who is due today.

  2. Staff the desks

    A desk is no use without someone at it. Hire checkers, train them and cover a desk yourself when somebody calls in sick.

  3. Rule on the cases

    Cases your staff cannot settle land in your inbox. Check the passport against Schedule 2 and decide. Leave a case too long and the system decides for you.

  4. Grow the wing

    Spend a tight budget on desks, barriers, benches and a water cooler. Lease the next hall before this one overflows.

  5. Read the report

    On 31 December the Annual Report lands on your desk. It counts what you processed, what it cost and how many people you never looked at.

DreamOS

One office computer for thirty years

The desktop ages with you, from early 90s grey to the flat screens of today. The job gets harder with every era.

Behind the icons the airport runs live. Coaches pull up, the hall fills and drains, jet bridges let go and aircraft push back from the stand.

The Minister's mail, the inbox of cases, Schedule 2, the bank and the Herald all open in windows. C.L.I.P., the department's cheerful assistant, is always glad to help.

From the Heathfield Herald

  • D‑Wing quietly gets on with it

    Nobody has written a word about it, which is the highest praise the department is ever offered.

  • Terminal 4D in deficit as fines mount

    The allocation was not increased. The expectations were.

  • Decisions made by default at Terminal 4D

    Nobody chose these outcomes. The clock did.

  • 'One man band' running border terminal

    It is a queue with a manager at the end of it.

In the game

Everything the department gives you

  • Schedule 2

    The rules are on a list you can look up in the browser. It changes mid-year, so last month's right answer can be this month's mistake.

  • The inbox

    Every case your staff escalate arrives as a card with a dossier and four rulings. Ignore it for three days and it lapses into a detention and a £500 fine.

  • C.L.I.P.

    The Casework Liaison and Information Partner. Usually right. Straight after an amendment it cheerfully gives you last month's answer. It looks like you're sorting by nationality! Would you like help?

  • Your staff

    Each checker has skill, speed, stamina, mood and loyalty. Train them up and fewer cases reach you. Sick days come with a letter from Personnel.

  • Legal Services

    A wrongful detention brings a letter from Legal Services. A court challenge follows a few weeks later. Enough of them and the department starts asking questions.

  • The Herald

    The local paper reads your year back to you. Miss the target, overspend or detain the wrong people and it has a headline ready.

  • The tannoy

    Two dozen announcements over the terminal speakers, each one opened with a chime. The crowd hushes while it plays.

  • Remigration Radio

    The station plays in the café, the eating area, the arrivals hall and on the railway platform. Tune in at remigrationradio.com.

The airport

Heathfield International Airport

A regional airport in the English countryside, with a market town across the fields and a fleet in navy and white.

  • The apron

    Four numbered stands with lead-in lines, jet bridges that drive out to dock and a service road along the terminal.

  • The terminal

    A long glass front with the control tower at one end. D‑Wing sits inside. A glass walkway runs to it over the car park from the railway station, where a train comes and goes all day.

  • The airfield

    One runway, a security fence round the lot and hedged fields running out to the town. Every flight leaves on time, full or half empty.

Stills

Scenes from Heathfield

Shots from the game's opening sequence, recorded in the engine during development. Click any picture to see it full size.

The years ahead

Seven eras at the same desk

The story runs from 1990 to the present day. Each era brings a new desktop, more arrivals and new ways to get it wrong. The first is the Quiet Years.

  1. First era

    The Quiet Years

    1990 to 1995

    Desktop
    Early 90s grey.
    A day
    8 to 20 cases.
    New
    Two desks, Brenda and Tom.
  2. Later era

    The Surge Begins

    1996 to 2001

    Desktop
    Late 90s.
    A day
    20 to 45 cases.
    New
    Appeals, rule changes mid-year, a UV scanner and Y2K.
  3. Later era

    The Paperwork Wars

    2002 to 2007

    Desktop
    Early 2000s.
    A day
    40 to 80 cases.
    New
    Biometrics, glitches included. Interview Room 3.
  4. Later era

    Austerity Bites

    2008 to 2012

    Desktop
    Glass and gloss.
    A day
    70 to 120 cases.
    New
    Budget cuts, broken kit and staff morale.
  5. Later era

    The Hostile Environment

    2013 to 2017

    Desktop
    Flat tiles.
    A day
    90 to 150 cases.
    New
    Facial recognition and harder choices.
  6. Later era

    Brexit Chaos

    2018 to 2020

    Desktop
    Modern flat.
    A day
    150 to 200 cases.
    New
    Rule changes every week.
  7. Later era

    The Pandemic Years

    2020 onwards

    Desktop
    Today's.
    A day
    150 to 500 cases.
    New
    Health screening and half the staff off sick.

By 2020 the two-desk annex you start in should be unrecognisable.

Development

Where it's at

Updated 27 October 2026. The airport is built and the first year plays through. The terminal building is next.

Built

  • The opening sequence over the airfield at dusk
  • The apron, four stands, jet bridges, the car park and the railway station
  • Desks, staff and the case loop through a full year
  • Shifts from six till ten with arrivals in waves
  • The inbox, escalations and the Annual Report
  • Wrongful detentions, legal challenges and letters from Legal Services
  • The tannoy and Remigration Radio round the terminal

Up next

  • The terminal building itself
  • People who queue, sit and lose patience as they wait
  • Desks, seats and amenities with a price on them
  • C.L.I.P. and a tutorial inside the desktop
  • The West Hall, then the Holding Room and the Rail Link

Questions

FAQ

When can I play it?

There is no date yet. The game is in development. Email the studio to hear first.

What will it run on?

Windows PC.

Is Heathfield a real airport?

No. Heathfield, D‑Wing, the Minister and everyone who works there are fictional.

Who is the satire aimed at?

The institution. The game never tells you a ruling was right. The Minister sets the targets, C.L.I.P. offers to make the work faster and the Herald reads your year back to you.

Who is making it?

Remigration Airways is made in Unity 6 by Anglo Games, an independent British studio. It is the studio's flagship.

How do I get in touch?

Email games@angloagency.com. Questions, ideas and press enquiries are all welcome.

Your desk is ready

Email the studio for news, new pictures and word of the first playable build.